June 20, 2017

Playtesting your game is absolutely fundamental to its development. Even for a relatively simple game, I don’t think there is actually an upper limit on the amount of testing that should be done. Every single test brings new insights and ideas with it, whether with clo...

June 20, 2017

Hi everyone,

I went to a packed kickstarter seminar at the UK Games Expo a few weeks ago - here are my detailed notes in case anyone might find this useful!

The Head of Games at Kickstarter and four pretty influential people in the UK Games Industry were on the panel...

June 18, 2017

I feel it’s a bit late in the day for me to be starting this blog, but better late than never!

I first got started in designing games more than a year and a half ago - since then I have officially launched the game at the UK Games Expo in June 2017. 

I’ve got plenty...

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